Molotov Vial

Chemical Magic
— Casting time: 1 action
— Range: 15m (50ft)
— AoE radius: 1.5m Per Chem Tier
Stamina cost: 3 to Prepare Vial
— Requires an equipped Chemist’s Satchel

Prepare a Vial of concentrated Alcohol from sugar and water, with a spark trigger.

Upon impact, the vial bursts into flames, enemies inside the radius must make a DEX Save or take 2d6 Heat Damage per Tier in Chemical Magic, half on a successful save.

The fire burns out quickly but can ignite flammable objects not being worn or carried.

Alternatively, you can spray the vial in front of you in a cone of the same radius